CLUB26 – DOUBLE TROUBLE CUP

GROUP STAGE
RESULTS
Group A-C
Group D-F
Group G-H

TABLES
Group A-C
Group D-F
Group G-H

KO STAGE
RESULTS – LAST 16

INFORMATION
*Structure of Gameplay:*
301 – Double In, Double Out (DIDO)

301 – Double In, Double Out (DIDO)
To start the scoring, a dart must land in any of the Double segments. This includes the Double Bull. Any darts thrown previous that did not land in a double bed will not count or be scored. Scoring will start and count from the double that the dart landed in.
_(i.e.: if your 1st dart lands in S11, 2nd dart lands in D8 and 3rd lands in 20. 1st dart is void, 2nd starts the score and 3rd counts meaning a total of 36 scored(miss,16,20).)_
After this, game proceeds as normal until CO.

All match arrangements and results posted in the double trouble KO group.
Results to be posted as the example below:
#ResultsGroupA
#ResultsGroupB etc

Week Structure:

*Week 1: Group stages* – Best of 3
Players need to complete all 4/5 matches in there group.
Top 2 per group advance to knockout.
Players schedule matches themselves.
_(Bonus: If all games are completed within 24hours or weekend, Fantastic! we’ll follow the following day into knockouts for remainder of week)_
*Week 2: Knockout Starts* – Best of 5
Last 16 – all matches to be played by end of 1 week.
⁠Scheduling to be confirm with both players
*Week 3: Quarters* – Best of 7
Same rules applied as Week 2
*Week 4: Big Show Finals*
Semi’s: Best of 9 
Finals: Best of 11
Same Rules apply – same as week 2 & 3.

Penalties, Defaults and Solutions:
If games ever lose connection. The games will be deemed void and need to be started again. If players have screenshotted there completed leg with stats, the points will be counted and remaining legs to be played.

If a player has been contacted to play. The contacted player needs to come to an agreement on when to play. If no contact has been made from a single player in response to several players (3+ players) and the allocated time has ended. The player that has not responded will be deemed loss by default to all players that attempted to arrange a game and given 2-0 wins. If contact has been made but agreement was met, the game will be resulted as non-playable. Neither player will be penalised.

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